![]() ![]() The game is currently planned to launch on 26 September 2023, while its multiplayer mode is in open beta from 24 July 2023 to the game's launch date. An open pre-alpha was available from 19 September 2022 to 26 September 2022. The closed alpha for the multiplayer mode ran from 5 August 2022 to 12 August 2022. Pathea Games announced a planned multiplayer mode for the game on, expected to release later that same year. The game was released into public early access on. The game was released into private early access on 13 October 2021 for Kickstarter backers who had pledged 20 USD or more, with those who had pledged 30 USD or more gaining access to a more up-to-date version of the game. The game had a demo exclusively available from 16 June to 22 June during the 2021 Steam Next Fest. The game was Kickstarted on 22 November, 2020 for 524,770 USD by 9,915 backers, approximately 5 times more than its original 100,000 USD goal. ![]() You could also consider using the Steam Worlshop to help make it easier for people to find and install mods, sort of like with Stellaris and other games.My Time at Sandrock is a life sim with RPG elements developed by Pathea Games and published by PM Studios and DMM GAMES Limited. Not expecting you guys to support RandomSteamUser25's mods or anything like that, just give your blessing to people who want to mod the game. It's just missing one crucial element, which is a SMAPI-like system for altering game behavior and/or expanding upon what is already there, which has the full support of the devs behind the game. I just think, in a lot of ways, MTAS has all the right elements to unseat Stardew Valley as "the" farming sim game. Also, I assume all suggestions made by players like me are taken on a "if we feel like it" basis. The team is fully aware of the player feedback and will look into the possibility after the full release That's both understandable and practical and what I figured you would do anyway. Originally posted by Acneman:The idea is to wait until full release since there'll be big adjustments to the game during the Early Access period that could effect the functionality of the mods. Trying to replicate that for MTAS (and maybe even going back to MTAP and adding an official modding API) would be great. The point was that the SDV developer embraced the idea of mods for his game and it has resulted in a very active community of modders and kept interest in the game high among players. I think the developers said something like 1/3rd of their bug report logs given to them had mods on them, which makes them almost useless.ġ: That's why I said I understand wanting to finish the game first.Ģ: I'm well aware that SDV isn't a Pathea game, that it wasn't ever EA because EA didn't exist when SDV was in its initial development, and all that. Mods can cause issues with EA games when you have people playing with mods and trying to file bug reports that were caused by the mods. ![]() Nonetheless, the developers already spoke on this topic and said they would consider adding mod support once the game is complete. ![]() Stardew Valley was also never a EA game like MtaS is. Originally posted by SilentRPGamer:I understood all your references, but others might not since this isn't Stardew Valley. ![]()
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